THE RT RT TOPICS
The Real-Time Ray Tracing Summit provides the latests information from hardware, APIs, and tool vendors.
The developments of real-time ray tracing, the fundamental technology challenges, their solutions by leading ray tracing vendors and the benefits they bring to game development.
The benefits and advantages real-time ray tracing brings to games and game development, how to get started and where to find the resources you’ll need to transform your games and production pipeline for ray tracing.
How ray tracing graphics adoption will expand to support a wider set of gaming platforms in the future beyond those seeing adoption in the gaming market today.
The latest updates on bringing ray tracing capabilities to the Vulkan GPU API – and introduction of the new ANARI API which will make portable ray traced rendering accessible to the scientific visualization community.
The evolution of ray tracing from the academic idea for offline production in the film industry, through to a real-time software solution for gaming.
Presentations of original content being 100% ray traced in real-time with Project Lavina.
The typical use of ray tracing in Adobe products from geometric property estimations to final high quality rendering, and interesting scientific challenges which are being addressed.
Introduction of an open-source rendering framework and details on how cross-platform ray-tracing with Windows, Linux and macOS/iOS can be implemented.