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Adshir: Ray Tracing with LocalRay for the Mobile Gaming
With its low-cost mobile-adapted LocalRay, Adshir is set to democratize ray tracing for the mass gamer audience.
Khronos Vulkan Working Group Releases Shading Rate Extension to Increase Rendering Performance and Quality
The Vulkan Working Group has just released the VK_KHR_fragment_shading_rate extension, which provides a new, flexible technique to control the fragment shading rate, enabling developers to perform shading... Read More
The Levels of Ray Tracing
With ray tracing becoming increasingly important for a wide range of graphics applications, Imagination Technologies has developed a Ray Tracing Level System.
SiliconArts Launches RayCore Path-Series Availability: “The GPU for Photo-realistic Graphics”
The Most Advanced Path Tracing GPU for Photo-realistic Graphics SiliconArts today released RC-MC, its next generation RayCore graphics architecture. The RayCore MC is scalable and modular to... Read More
SIGGRAPH 2020 Shines a Light on What’s Next in Ray Tracing
Discover New Approaches to Projection Mapping, Path Tracing, Rendering, and More SIGGRAPH 2020, which kicked off Monday, features a vast lineup of emerging technology demos,... Read More