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THE RT RT TOPICS The Real-Time Ray Tracing Summit provides the latests information from hardware, APIs, and tool vendors. Summit Presentations PRESENTERS TOPICS REAL-TIME RAY TRACING IS HERE The developments of real-time ray tracing, the fundamental technology challenges, their solutions by leading ray tracing vendors and the benefits they bring to game development. REAL-TIME RAY...

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SPEAKERS

ABOUT THE SPEAKERS The speakers at the Real-Time Ray Tracing Summit represent some of the top experts working in the field. Come and learn what they are doing in real-time ray tracing. RTRT SPEAKERS

Jon Peddie Research Presentation

REAL-TIME RAY TRACING IS HERE The developments of real-time ray tracing, the fundamental technology challenges, their solutions by leading ray tracing vendors and the benefits they bring to game development. SLIDE DECK

PRESENTATIONS

SPEAKER PRESENTATIONS & VIDEOS Get presentations from Adobe, Adshir, Chaos Group, Jon Peddie Research, Khronos Group, Nvidia, Silicon Arts, and The Forge. For more information on future events and news contact us directly. LEARN MORE

Nvidia Presentation

REAL-TIME RAY TRACING IN GAMES The benefits and advantages real-time ray tracing brings to games and game development, how to get started and where to find the resources you’ll need to transform your games and production pipeline for ray tracing. SLIDE DECK

SiliconArts Presentation

RAY TRACING FOR GAMING USING HYBRID GPU ARCHITECTURES How ray tracing graphics adoption will expand to support a wider set of gaming platforms in the future beyond those seeing adoption in the gaming market today. SLIDE DECK

Khronos Presentation

THE EVOLUTING LANDSCAPE OF KHRONOS OPEN STANDARDS FOR REAL-TIME RAY TRACING The latest updates on bringing ray tracing capabilities to the Vulkan GPU API – and introduction of the new ANARI API which will make portable ray traced rendering accessible to the scientific visualization community. SLIDE DECK

Adshir Presentation

REAL-TIME RAY TRACING FOR MOBILE DEVICES The evolution of ray tracing from the academic idea for offline production in the film industry, through to a real-time software solution for gaming.  SLIDE DECK

Adobe Presentation

HIGH PERFORMANCE RAY TRACING FOR 3D DIGITAL CONTENT CREATION The typical use of ray tracing in Adobe products from geometric property estimations to final high quality rendering, and interesting scientific challenges which are being addressed. SLIDE DECK

The Forge Presentation

THE FORGE – BENCHMARKING RAY TRACING PERFORMANCE ON WINDOWS AND LINUX Introduction of an open-source rendering framework and details on how cross-platform ray-tracing with Windows, Linux and macOS/iOS can be implemented.  SLIDE DECK