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REAL-TIME RAY TRACING IS HERE
Dr. Jon Peddie will speak about the developments of real-time ray tracing and what it means to consumers and content creators. Attendees will learn about... Read More
Ray Tracing for Gaming Using Hybrid GPU Architectures
SiliconArts will be presentating how ray tracing graphics adoption will expand to support a wider set of gaming platforms in the future beyond those seeing... Read More
Real-Time Ray Tracing for Mobile Devices
Reuven Bakalash will discuss the evolvementĀ of ray tracing from the academic idea for offline production in film industry, through real-time solution for gaming. His session... Read More
Project Lavina: Ray Tracing in Real-Time
Philip Miller of Chaos Group will be showing original content being 100% ray traced in real-time with Project Lavina.
The Evolving Landscape of Khronos Open Standards for Real Time Ray Tracing
As ray tracing acceleration becomes pervasive, open, cross-vendor API standards will play a key role in enabling developers to portably deploy ray tracing applications and... Read More
High Performance Ray Tracing for 3D Digital Content Creation
Modern high performance ray tracing provides photorealistic images in split-seconds and is used in multiple products at Adobe. Beyond visualization, we also leverage the generality... Read More
Benchmarking Ray Tracing Performance on Windows and Linux
This talk will shortly introduce the open-source rendering framework The Forge and then go into details about how we implemented cross-platform ray-tracing with it for... Read More
Real-Time Ray Tracing in Games
Attendees of this talk will learn about the benefits and advantages real-time ray tracing brings to games and game development. Learn how to get started,... Read More