The Evolving Landscape of Khronos Open Standards for Real Time Ray Tracing

The Evolving Landscape of Khronos Open Standards for Real Time Ray Tracing

As ray tracing acceleration becomes pervasive, open, cross-vendor API standards will play a key role in enabling developers to portably deploy ray tracing applications and engines across multiple platforms. In this session, The Khronos Group will provide the latest updates on bringing ray tracing capabilities to the Vulkan GPU API – and introduce the new ANARI API which will make portable ray traced rendering accessible to the scientific visualization community.